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Physical computing with plug-and-play toolkits : Key recommendations for collaborative learning implementations

Katterfeldt, Eva-Sophie (författare)
University of Bremen, Germany
Cukurova, Mutlu (författare)
University College London, United Kingdom
Spikol, Daniel, 1965- (författare)
Malmö universitet,Internet of Things and People (IOTAP),Institutionen för datavetenskap och medieteknik (DVMT),Disciplinary literacy and inclusive teaching
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Cuartielles, David (författare)
Arduino Verkstad AB
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 (creator_code:org_t)
Elsiever, 2018
2018
Engelska.
Ingår i: International Journal of Child-Computer Interaction. - : Elsiever. - 2212-8689 .- 2212-8697. ; 17, s. 72-82
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
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  • Physical computing toolkits have long been used in educational contexts to learn about computational concepts by engaging in the making of interactive projects. This paper presents a comprehensive toolkit that can help educators teach programming with an emphasis on collaboration, and provides suggestions for its effective pedagogical implementation. The toolkit comprises the Talkoo kit with physical computing plug-and-play modules and a visual programming environment. The key suggestions are inspired by the results of the evaluation studies which show that children (aged 14–18 in a sample group of 34 students) are well motivated when working with the toolkit but lack confidence in the kit’s support for collaborative learning. If the intention is to move beyond tools and code in computer education to community and context, thus encouraging computational participation, collaboration should be considered as a key aspect of physical computing activities. Our approach expands the field of programming with physical computing for teenage children with a focus on empowering teachers and students with not only a kit but also its appropriate classroom implementation for collaborative learning.

Nyckelord

Collaborative learning
Education
Motivation
Physical computing
ProgrammingToolkit

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