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Gamifying model-based engineering : the PapyGame experience

Bucchiarone, A. (author)
Fondazione Bruno Kessler, Trento, Italy
Savary-Leblanc, M. (author)
University of Lille, Lille, France
Le Pallec, X. (author)
University of Lille, Lille, France
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Cicchetti, Antonio (author)
Mälardalens universitet,Inbyggda system
Gérard, S. (author)
Université Paris-Saclay, CEA, List, Palaiseau, 91120, France
Bassanelli, S. (author)
University of Trento, Trento, Italy
Gini, F. (author)
University of Trento, Trento, Italy
Marconi, A. (author)
Fondazione Bruno Kessler, Trento, Italy
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 (creator_code:org_t)
2023-03-04
2023
English.
In: Software and Systems Modeling. - : Springer Science and Business Media Deutschland GmbH. - 1619-1366 .- 1619-1374.
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Modeling is an essential and challenging activity in any engineering environment. It implies some hard-to-train skills such as abstraction and communication. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. Gamification refers to the exploitation of gaming mechanisms for serious purposes, like promoting behavioral changes, soliciting participation and engagement in activities, etc. We investigate the introduction of gaming mechanisms in modeling tasks with the primary goal of supporting learning/training. The result has been the realization of a gamified modeling environment named PapyGame. In this article, we present the approach adopted for PapyGame implementation, the details on the gamification elements involved, and the derived conceptual architecture required for applying gamification in any modeling environment. Moreover, to demonstrate the benefits of using PapyGame for learning/training modeling, a set of user experience evaluations have been conducted. Correspondingly, we report the obtained results together with a set of future challenges we consider as critical to make gamified modeling a more effective education/training approach. 

Subject headings

TEKNIK OCH TEKNOLOGIER  -- Elektroteknik och elektronik -- Datorsystem (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Electrical Engineering, Electronic Engineering, Information Engineering -- Computer Systems (hsv//eng)

Keyword

Education
Gamification
Model-based engineering
Papyrus
Education computing
Learning systems
Behavioral changes
Engineering environment
Modeling environments
Project leaders
Project tools
Teachers'
Workers'
Personnel training

Publication and Content Type

ref (subject category)
art (subject category)

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