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Games for coding to attract new students to STEM

Calvo-Morata, Antonio (author)
Universidad Complutense de Madrid, Madrid, Spain.,Gaming4Coding
Humble, Niklas (author)
University of Gävle,Gaming4Coding
Mozelius, Peter, Docent, 1959- (author)
Mittuniversitetet,Institutionen för kommunikation, kvalitetsteknik och informationssystem (2023-),Gaming4Coding
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Pechuel, Rasmus (author)
Ingenious Knowledge, Cologne, Germany,Gaming4Coding
Fernández-Manjón, Baltasar (author)
Universidad Complutense de Madrid, Madrid, Spain.
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Universidad Complutense de Madrid, Madrid, Spain Gaming4Coding (creator_code:org_t)
2024
2024
English.
In: IEEE EDUCON 2024.
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • There is a need to increase the number of students, especially women, choosing programming and STEM disciplines. We need innovative approaches in schools to better engage students and awake their interest in computer science. This paper addresses the need to create tools that effectively support the learning of programming and the development of computational thinking, highlighting why video games can be an effective educational tool for it and also attract new students to STEM. The Game4Coding Erasmus+ project proposes the design of a video game called CodeQuest, using a game genre that has not been frequently used before to address the teaching of programming, the monster tamer genre. We consider that video games have a number of benefits such as that stimulate active learning, are engaging for a wide range of students, and present information in a way that is attractive to learners. We want to explore this kind of game’s effectiveness as a learning tool as well as its effect on the perception of STEM disciplines and programming to attract new public to coding (especially girls).

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)

Keyword

Game-based learning
Programming learning games
Computational thinking
Ptogramming education
STEM

Publication and Content Type

ref (subject category)
kon (subject category)

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Pechuel, Rasmus
Fernández-Manjón ...
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NATURAL SCIENCES
NATURAL SCIENCES
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Mid Sweden University

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