Sökning: hsv:(NATURAL SCIENCES) hsv:(Computer and Information Sciences) hsv:(Software Engineering) >
Agent based match r...
Agent based match racing simulations : Starting practice
-
- Lidstrom, D (författare)
- Chalmers University of Technology, Sweden,Chalmers tekniska högskola
-
- Lundh, Torbjörn, 1965 (författare)
- Chalmers University of Technology, Sweden,Chalmers tekniska högskola
-
- Marimon Giovannetti, Laura (författare)
- RISE,Maritima avdelningen,Chalmers University of Technology, Sweden,SSPA,SSPA Sweden AB
-
(creator_code:org_t)
- Society of Naval Architects and Marine Engineers, 2022
- 2022
- Engelska.
-
Ingår i: SNAME 24th Chesapeake Sailing Yacht Symposium, CSYS 2022. - : Society of Naval Architects and Marine Engineers.
- Relaterad länk:
-
https://urn.kb.se/re...
-
visa fler...
-
https://doi.org/10.5...
-
https://research.cha...
-
visa färre...
Abstract
Ämnesord
Stäng
- Match racing starts in sailing are strategically complex and of great importance for the outcome of a race. With the return of the America's Cup to upwind starts and the World Match Racing Tour attracting young and development sailors, the tactical skills necessary to master the starts could be trained and learned by means of computer simulations to assess a large range of approaches to the starting box. This project used game theory to model the start of a match race, intending to develop and study strategies using Monte-Carlo tree search to estimate the utility of a player's potential moves throughout a race. Strategies that utilised the utility estimated in different ways were defined and tested against each other through means of simulation and with an expert advice on match racing start strategy from a sailor's perspective. The results show that the strategies that put greater emphasis on what the opponent might do, perform better than those that did not. It is concluded that Monte-Carlo tree search can provide a basis for decision making in match races and that it has potential for further use.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Bioinformatik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Bioinformatics (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Programvaruteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Software Engineering (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Systemvetenskap, informationssystem och informatik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Information Systems (hsv//eng)
Nyckelord
- Computer games
- Game theory
- Monte Carlo methods
- Agent based
- Decisions makings
- Expert advice
- Tacticals
- Tree-search
- Decision making
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)