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Bridging the online/offline divide : The example of digital gaming

Eklund, Lina (author)
Stockholms universitet,Sociologiska institutionen
 (creator_code:org_t)
Elsevier BV, 2015
2015
English.
In: Computers in human behavior. - : Elsevier BV. - 0747-5632 .- 1873-7692. ; 53, s. 527-535
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Studies of virtual worlds are often based on the dichotomous 'real world'/'virtual world', yet research has indicated that this division is far from unproblematic. The aim of this study is to examine empirically the link between online/offline using the example of social online gaming. The data consist of individual and group interviews with 33 adult garners. The results explore three themes sociability and design; group membership; norms and rules and show how on-and offline are inexorably linked through the social organizational demands of Internet gaming. Individuals ground online group membership in offline relations and shared characteristics, aiming to maximize game-play gains and support sociability. Gaming with 'people like us' facilitates creation of norms and expectations, which aids in producing stable social groups. Thus the boundary between online and offline becomes contingent on links between people. The study shows how important offline connections are for online interaction.

Subject headings

SAMHÄLLSVETENSKAP  -- Psykologi (hsv//swe)
SOCIAL SCIENCES  -- Psychology (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences (hsv//eng)

Keyword

Sociability
Homophily
Cooperation
Competition
Norms
Virtual

Publication and Content Type

ref (subject category)
art (subject category)

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Eklund, Lina
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SOCIAL SCIENCES
SOCIAL SCIENCES
and Psychology
NATURAL SCIENCES
NATURAL SCIENCES
and Computer and Inf ...
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Computers in hum ...
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Stockholm University

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