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Imprecise but Fun: ...
Imprecise but Fun: Playful Interaction Using Electromyography
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- Karolus, Jakob (author)
- Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
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- Thanheiser, Simon (author)
- Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
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- Peterson, David (author)
- Chalmers tekniska högskola,Chalmers University of Technology
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Viot, Nicolas (author)
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- Kosch, Thomas (author)
- Universiteit Utrecht,Utrecht University
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- Schmidt, Albrecht (author)
- Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
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- Woźniak, Paweł W., 1988 (author)
- Chalmers tekniska högskola,Chalmers University of Technology
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(creator_code:org_t)
- 2022-09-20
- 2022
- English.
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In: Proceedings of the ACM on Human-Computer Interaction. - : Association for Computing Machinery (ACM). - 2573-0142. ; 6:MHCI
- Related links:
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https://doi.org/10.1...
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Abstract
Subject headings
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- Novel input methods for game design often excite users, especially if they extend the way one interacts with the system. Electromyography (EMG) has the inherent potential to provide an intuitive—yet challenging—input channel for interactive systems. While this difficulty in control often limits the scope of applications for EMG in most systems, we argue that these qualities are especially relevant for games and playful interaction. The inherently challenging qualities of EMG input make the modality a prime candidate for designing body-centric playful experiences. Yet, we still need to understand its limitations to create engaging rather than frustrating experiences for users. In this work, we investigate EMG’s potential to support playful interaction through exploratory studies, deriving feasible game interactions based on EMG’s technical constraints, and study their application in game design. Based on our findings, we highlight design implications and pitfalls to avoid when creating EMG-based entertainment systems.
Subject headings
- NATURVETENSKAP -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Interaktionsteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Keyword
- playful interaction
- physiological interaction
- electromyography
Publication and Content Type
- art (subject category)
- ref (subject category)
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