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Imprecise but Fun: Playful Interaction Using Electromyography

Karolus, Jakob (author)
Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
Thanheiser, Simon (author)
Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
Peterson, David (author)
Chalmers tekniska högskola,Chalmers University of Technology
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Viot, Nicolas (author)
Kosch, Thomas (author)
Universiteit Utrecht,Utrecht University
Schmidt, Albrecht (author)
Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
Woźniak, Paweł W., 1988 (author)
Chalmers tekniska högskola,Chalmers University of Technology
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 (creator_code:org_t)
2022-09-20
2022
English.
In: Proceedings of the ACM on Human-Computer Interaction. - : Association for Computing Machinery (ACM). - 2573-0142. ; 6:MHCI
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Novel input methods for game design often excite users, especially if they extend the way one interacts with the system. Electromyography (EMG) has the inherent potential to provide an intuitive—yet challenging—input channel for interactive systems. While this difficulty in control often limits the scope of applications for EMG in most systems, we argue that these qualities are especially relevant for games and playful interaction. The inherently challenging qualities of EMG input make the modality a prime candidate for designing body-centric playful experiences. Yet, we still need to understand its limitations to create engaging rather than frustrating experiences for users. In this work, we investigate EMG’s potential to support playful interaction through exploratory studies, deriving feasible game interactions based on EMG’s technical constraints, and study their application in game design. Based on our findings, we highlight design implications and pitfalls to avoid when creating EMG-based entertainment systems.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)

Keyword

playful interaction
physiological interaction
electromyography

Publication and Content Type

art (subject category)
ref (subject category)

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