SwePub
Sök i LIBRIS databas

  Extended search

id:"swepub:oai:DiVA.org:su-33555"
 

Search: id:"swepub:oai:DiVA.org:su-33555" > Setting the stage –...

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist
  • Jonsson, MartinSödertörns högskola,Medieteknik,Södertörn University, School of Communication, Technology and Design, Huddinge, Sweden (author)

Setting the stage – Embodied and spatial dimensions in emerging programming practices

  • Article/chapterEnglish2009

Publisher, publication year, extent ...

  • Oxford University Press (OUP),2009
  • printrdacarrier

Numbers

  • LIBRIS-ID:oai:DiVA.org:su-33555
  • https://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-33555URI
  • https://doi.org/10.1016/j.intcom.2008.10.004DOI
  • https://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-59142URI
  • https://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-9146URI
  • https://urn.kb.se/resolve?urn=urn:nbn:se:ri:diva-23508URI

Supplementary language notes

  • Language:English
  • Summary in:English

Part of subdatabase

Classification

  • Subject category:ref swepub-contenttype
  • Subject category:art swepub-publicationtype

Notes

  • Författarnas affilieringar (Ylva F och Jacob T) anger felaktigt att SICS tillhör SU:Stockholm University, Swedish Institute of Computer Science, Forum 100, SE-164 40 Kista, Sweden
  • QC 20120209
  • In the design of interactive systems, developers sometimes need to engage in various ways of physical performance in order to communicate ideas and to test out properties of the system to be realised. External resources such as sketches, as well as bodily action, often play important parts in such processes, and several methods and tools that explicitly address such aspects of interaction design have recently been developed. This combined with the growing range of pervasive, ubiquitous, and tangible technologies add up to a complex web of physicality within the practice of designing interactive systems. We illustrate this dimension of systems development through three cases which in different ways address the design of systems where embodied performance is important. The first case shows how building a physical sport simulator emphasises a shift in activity between programming and debugging. The second case shows a build-once run-once scenario, where the fine-tuning and control of the run-time activity gets turned into an act of in situ performance by the programmers. The third example illustrates the explorative and experiential nature of programming and debugging systems for specialised and autonomous interaction devices. This multitude in approaches in existing programming settings reveals an expanded perspective of what practices of interaction design consist of, emphasising the interlinking between design, programming, and performance with the system that is being developed.

Subject headings and genre

Added entries (persons, corporate bodies, meetings, titles ...)

  • Tholander, JakobSödertörns högskola,Medieteknik,Stockholm University, Swedish Institute of Computer Science, Forum 100, SE-164 40 Kista, Sweden (sic)(Swepub:sh)shjbtr06 (author)
  • Fernaeus, YlvaRISE,SICS(Swepub:kth)u1dv0zjx (author)
  • Södertörns högskolaMedieteknik (creator_code:org_t)

Related titles

  • In:Interacting with computers: Oxford University Press (OUP)21:1-2, s. 117-1240953-54381873-7951

Internet link

Find in a library

To the university's database

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist

Search outside SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view