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Setting the stage –...
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Jonsson, MartinSödertörns högskola,Medieteknik,Södertörn University, School of Communication, Technology and Design, Huddinge, Sweden
(author)
Setting the stage – Embodied and spatial dimensions in emerging programming practices
- Article/chapterEnglish2009
Publisher, publication year, extent ...
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Oxford University Press (OUP),2009
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printrdacarrier
Numbers
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LIBRIS-ID:oai:DiVA.org:su-33555
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https://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-33555URI
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https://doi.org/10.1016/j.intcom.2008.10.004DOI
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https://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-59142URI
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https://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-9146URI
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https://urn.kb.se/resolve?urn=urn:nbn:se:ri:diva-23508URI
Supplementary language notes
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Language:English
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Summary in:English
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Classification
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Subject category:ref swepub-contenttype
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Subject category:art swepub-publicationtype
Notes
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Författarnas affilieringar (Ylva F och Jacob T) anger felaktigt att SICS tillhör SU:Stockholm University, Swedish Institute of Computer Science, Forum 100, SE-164 40 Kista, Sweden
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QC 20120209
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In the design of interactive systems, developers sometimes need to engage in various ways of physical performance in order to communicate ideas and to test out properties of the system to be realised. External resources such as sketches, as well as bodily action, often play important parts in such processes, and several methods and tools that explicitly address such aspects of interaction design have recently been developed. This combined with the growing range of pervasive, ubiquitous, and tangible technologies add up to a complex web of physicality within the practice of designing interactive systems. We illustrate this dimension of systems development through three cases which in different ways address the design of systems where embodied performance is important. The first case shows how building a physical sport simulator emphasises a shift in activity between programming and debugging. The second case shows a build-once run-once scenario, where the fine-tuning and control of the run-time activity gets turned into an act of in situ performance by the programmers. The third example illustrates the explorative and experiential nature of programming and debugging systems for specialised and autonomous interaction devices. This multitude in approaches in existing programming settings reveals an expanded perspective of what practices of interaction design consist of, emphasising the interlinking between design, programming, and performance with the system that is being developed.
Subject headings and genre
Added entries (persons, corporate bodies, meetings, titles ...)
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Tholander, JakobSödertörns högskola,Medieteknik,Stockholm University, Swedish Institute of Computer Science, Forum 100, SE-164 40 Kista, Sweden (sic)(Swepub:sh)shjbtr06
(author)
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Fernaeus, YlvaRISE,SICS(Swepub:kth)u1dv0zjx
(author)
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Södertörns högskolaMedieteknik
(creator_code:org_t)
Related titles
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In:Interacting with computers: Oxford University Press (OUP)21:1-2, s. 117-1240953-54381873-7951
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