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Altered walking pattern in a virtual environment

Sondell, Björn (author)
Umeå universitet,Institutionen för samhällsmedicin och rehabilitering
Nyberg, Lars (author)
Umeå universitet,Institutionen för samhällsmedicin och rehabilitering
Eriksson, Staffan (author)
Umeå universitet,Institutionen för samhällsmedicin och rehabilitering
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Engström, Björn (author)
Umeå universitet,Institutionen för datavetenskap
Backman, Anders (author)
Umeå universitet,Institutionen för datavetenskap
Holmlund, Kenneth (author)
Umeå universitet,Institutionen för datavetenskap
Bucht, Gösta (author)
Umeå universitet,Institutionen för samhällsmedicin och rehabilitering
Lundin-Olsson, Lillemor (author)
Umeå universitet,Institutionen för samhällsmedicin och rehabilitering
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 (creator_code:org_t)
Cambridge : MIT Press, 2005
2005
English.
In: Presence - Teleoperators and Virtual Environments. - Cambridge : MIT Press. - 1054-7460 .- 1531-3263. ; 14:2, s. 191-197
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Falls and fractures among elderly persons constitute a major health problem. Many falls occur while walking and falls that occur during turning often result in a fracture. Methods aimed at understanding the complex mechanisms involved in walking should therefore assess tested individuals during walks and turns. In order to identify persons at risk and take the correct preventive measures, it is important to find methods that quantify movements as the tested persons are processing multisensory input. In a clinical setting this is sometimes difficult to achieve in a controlled manner, since tests are difficult to set exactly the same from one time to another. Using a virtual environment (VE) and a tracker system, conditions such as light, sound, events, body movements, and room size can be controlled and measured. Tests in VE can therefore be identically reproduced over and over again to evaluate if a person can withstand changing outer demands at any given moment. In order to perform quantitative measures 8 persons (21-74 years) were tested in immersive virtual reality. The VE was a corridor in which expected and unexpected events could be produced. Events studied were doors swinging open in front of the subjects during a walk and a virtual tilting of the environment. Trackers were used for collecting and analyzing the movement data. Our results show that the system was well tolerated among the subjects and that there was a clear tendency that the system could generate fall tendency among the subjects. There was also a difference among the subjects regarding walking strategies when subjected to the various events.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Programvaruteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Software Engineering (hsv//eng)

Keyword

hip fracture
elderly people
older adults
risk-factors
falls
reality
attention
injuries
women
gait

Publication and Content Type

ref (subject category)
art (subject category)

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