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Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

Aarseth, Espen (author)
Bean, Anthony M. (author)
Boonen, Huub (author)
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Carras, Michelle Colder (author)
Coulson, Mark (author)
Das, Dimitri (author)
Deleuze, Jory (author)
Dunkels, Elza (author)
Umeå universitet,Institutionen för tillämpad utbildningsvetenskap
Edman, Johan (author)
Stockholms universitet,Centrum för socialvetenskaplig alkohol- och drogforskning (SoRAD),Sociologiska institutionen
Ferguson, Christopher J. (author)
Haagsma, Maria C. (author)
Helmersson Bergmark, Karin (author)
Stockholms universitet,Sociologiska institutionen
Hussain, Zaheer (author)
Jansz, Jeroen (author)
Kardefelt-Winther, Daniel (author)
Kutner, Lawrence (author)
Markey, Patrick (author)
Nielsen, Rune Kristian Lundedal (author)
Prause, Nicole (author)
Przybylski, Andrew (author)
Quandt, Thorsten (author)
Schimmenti, Adriano (author)
Starcevic, Vladan (author)
Stutman, Gabrielle (author)
Van Looy, Jan (author)
Van Rooij, Antonius J. (author)
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 (creator_code:org_t)
AKADEMIAI KIADO RT, 2017
2017
English.
In: Journal of Behavioral Addictions. - : AKADEMIAI KIADO RT. - 2062-5871 .- 2063-5303. ; 6:3, s. 267-270
  • Journal article (other academic/artistic)
Abstract Subject headings
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  • Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.

Subject headings

MEDICIN OCH HÄLSOVETENSKAP  -- Klinisk medicin -- Psykiatri (hsv//swe)
MEDICAL AND HEALTH SCIENCES  -- Clinical Medicine -- Psychiatry (hsv//eng)
SAMHÄLLSVETENSKAP  -- Annan samhällsvetenskap -- Övrig annan samhällsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Other Social Sciences -- Other Social Sciences not elsewhere specified (hsv//eng)
MEDICIN OCH HÄLSOVETENSKAP  -- Hälsovetenskap -- Folkhälsovetenskap, global hälsa, socialmedicin och epidemiologi (hsv//swe)
MEDICAL AND HEALTH SCIENCES  -- Health Sciences -- Public Health, Global Health, Social Medicine and Epidemiology (hsv//eng)

Keyword

gaming disorder
ICD-11
DSM-5
diagnosis
moral panic
negative implications

Publication and Content Type

vet (subject category)
art (subject category)

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