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Social Support, Self-Regulation, and Psychological Skill Use in E-Athletes

Trotter, Michael G. (author)
Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, QLD, Brisbane, Australia
Coulter, Tristan J. (author)
Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, QLD, Brisbane, Australia
Davis, Paul A. (author)
Umeå universitet,Institutionen för psykologi
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Poulus, Dylan R. (author)
School of Health and Human Sciences, Southern Cross University, QLD, Bilinga, Australia
Polman, Remco (author)
Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, QLD, Brisbane, Australia
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 (creator_code:org_t)
2021-11-11
2021
English.
In: Frontiers in Psychology. - : Frontiers Media S.A.. - 1664-1078. ; 12
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • The aims of the present study were twofold. First, to investigate self-reported social support, self-regulation, and psychological skill use in esports athletes (e-athletes) compared to traditional athletes. Second, to determine if self-reported social support, self-regulation, and psychological skill use influenced e-athlete in-game rank. An online survey was used to collect data from an international sample of e-athletes (n = 1,444). The e-athletes reported less social support, self-regulation, and psychological skill use than reported by traditional athletes in previous studies. E-athletes with higher scores in social support, self-regulation, and psychological skill use was associated with higher in-game rank. The lack of an organisational structure in esports may be a contributing factor as to why e-athletes score lower than traditional athletes on social support, self-regulation, and psychological skill use. Future research is warranted to explore the development of esports programs aiming to promote athletes’ social support, self-regulation, and use of psychological skills to enhance in-game performance and well-being.

Subject headings

SAMHÄLLSVETENSKAP  -- Psykologi -- Psykologi (hsv//swe)
SOCIAL SCIENCES  -- Psychology -- Psychology (hsv//eng)
MEDICIN OCH HÄLSOVETENSKAP  -- Hälsovetenskap -- Idrottsvetenskap (hsv//swe)
MEDICAL AND HEALTH SCIENCES  -- Health Sciences -- Sport and Fitness Sciences (hsv//eng)

Keyword

competitive video games
cyber sport
e-athlete
esports
psychological skills
self-regulation
social support
video game

Publication and Content Type

ref (subject category)
art (subject category)

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Trotter, Michael ...
Coulter, Tristan ...
Davis, Paul A.
Poulus, Dylan R.
Polman, Remco
About the subject
SOCIAL SCIENCES
SOCIAL SCIENCES
and Psychology
and Psychology
MEDICAL AND HEALTH SCIENCES
MEDICAL AND HEAL ...
and Health Sciences
and Sport and Fitnes ...
Articles in the publication
Frontiers in Psy ...
By the university
Umeå University

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