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Exploring the relat...
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Bäcklund, ChristianLuleå tekniska universitet,Hälsa, medicin och rehabilitering
(author)
Exploring the relationship between personality and gaming disorder symptoms in a sample of Dota 2 players
- Article/chapterEnglish2024
Publisher, publication year, extent ...
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2024
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Springer,2024
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electronicrdacarrier
Numbers
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LIBRIS-ID:oai:DiVA.org:umu-226699
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https://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-226699URI
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https://doi.org/10.1007/s12144-024-06180-5DOI
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https://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-107301URI
Supplementary language notes
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Language:English
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Summary in:English
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Classification
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Subject category:ref swepub-contenttype
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Subject category:art swepub-publicationtype
Notes
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Correction: Bäcklund, C., Sörman, D.E., Röhlcke, S. et al. Correction to: Exploring the relationship between personality and gaming disorder symptoms in a sample of Dota 2 players. Curr Psychol (2024). DOI: 10.1007/s12144-024-06251-7
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Full text license: CC BY;A correction is available for this publication, please see: Bäcklund, C., Sörman, D.E., Röhlcke, S. et al. Correction to: Exploring the relationship between personality and gaming disorder symptoms in a sample of Dota 2 players. Curr Psychol (2024). https://doi.org/10.1007/s12144-024-06251-7
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This study explored the relationship between the big five personality traits and gaming disorder symptoms (GDS) in a sample of Dota 2 players. Recent research has indicated that the relationship between personality traits and GDS may depend on the video game genre investigated. However, the association between GDS and personality has yet to be investigated within a specific game, which may be even more relevant to explore as each game offers unique gameplay mechanics that can influence player behavior differently. Thus, the present study investigated the relationship between the big five personality traits and GDS in a sample of video game players from a specific game, DOTA 2 (n = 321, M = 23.25 years, SD = 4.51). Multiple linear regression was used to analyze GDS formatted as a composite score, and multinomial logistic regressions were further conducted for analyses in which gamers were classified into normal gamers (i.e., less than three criteria endorsed), moderate-risk gamers (i.e., four criteria endorsed), and high-risk gamers (i.e., all criteria endorsed). The analysis of the composite score showed a significant relationship between neuroticism, conscientiousness, agreeableness, and GDS. Analyses of the gaming classifications revealed that neuroticism was the most crucial factor concerning differentiating moderate-risk and high-risk from normal gamers. The findings and their practical implications are further discussed.
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Eriksson Sörman, Daniel,1974-Luleå tekniska universitet,Umeå universitet,Institutionen för psykologi,Hälsa, medicin och rehabilitering,Department of Psychology, Umeå University, Umeå, Sweden(Swepub:ltu)dansor
(author)
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Röhlcke, SebastianDepartment of Psychology, Umeå University, Umeå, Sweden
(author)
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Nyström, Markus B. T.,1973-Luleå tekniska universitet,Hälsa, medicin och rehabilitering(Swepub:ltu)nysmar
(author)
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Luleå tekniska universitetHälsa, medicin och rehabilitering
(creator_code:org_t)
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In:Current Psychology: Springer1046-13101936-4733
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