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Reactive strategy c...
Reactive strategy choice in StarCraft by means of Fuzzy Control
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- Preuss, Mike (författare)
- TU Dortmund
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- Kozakowski, Daniel (författare)
- TU Dortmund
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- Hagelbäck, Johan (författare)
- Blekinge Tekniska Högskola,Sektionen för datavetenskap och kommunikation
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- Trautmann, Heike (författare)
- Münster University
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(creator_code:org_t)
- Niagara Falls : IEEE, 2013
- 2013
- Engelska.
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Ingår i: 2013 IEEE Conference on Computational Intelligence in Games (CIG). - Niagara Falls : IEEE. ; , s. 1-8
- Relaterad länk:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy Control in order to make them react on the current game situation. According to the available information, the best matching of a pool of strategies is chosen. While the method is very general and can be applied easily to many bots, we implement it for the existing BTHAI bot and show experimentally how the modifications affects its gameplay, and how it is improved compared to the original version.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
Nyckelord
- Best matching
- Gameplay
- Strategy choices
- Computer Science
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)