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Social Capital in Second Life

Huvila, Isto (author)
Uppsala universitet,Institutionen för ABM
Holmberg, Kim (author)
Åbo Akademi University
Ek, Stefan (author)
Åbo Akademi University
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Widén-Wulff, Gunilla (author)
Åbo Akademi University
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 (creator_code:org_t)
Emerald, 2010
2010
English.
In: Online information review (Print). - : Emerald. - 1468-4527 .- 1468-4535. ; 34:2, s. 295-316
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Purpose: Second Life is a user-created online virtual world, which is a place where people with shared interests can meet and be together and share information. The purpose of this study is to investigate whether Second Life communities foster and nurture social capital, whether social capital within Second Life is related to social capital outside the virtual world, whether some characteristics affect the likelihood of users having social capital, and whether some existing measure of social capital can be modified and used to study social capital in Second Life. Design/methodology/approach: Study is based on a statistical analysis of data gathered in a web survey of a convenience sample (N=67) of Second Life residents. The social capital measure used was based on Bullen and Onyx, 1998. Findings: Second Life is an environment that fosters the emergence of social capital. Residents, who consider themselves as producers, have higher levels of social capital than those, who consider themselves as non-producers. Having social capital within Second Life is unrelated to having social capital outside the virtual world. Consistency of the instrument proved to be excellent for measuring social capital within Second Life and good outside the virtual world. Research limitations/implications: Small sample size and the composition of the research population limit the possibilities to generalise the findings. Practical implications: Second Life is a potent environment for community building and collective action. Communities and collective action within Second Life cannot be based, however, on the social activity outside the virtual world. Originality/value: The present study is the first systematic investigation of social capital in Second Life.

Subject headings

SAMHÄLLSVETENSKAP  -- Annan samhällsvetenskap -- Övrig annan samhällsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Other Social Sciences -- Other Social Sciences not elsewhere specified (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Biblioteks- och informationsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Information Studies (hsv//eng)

Keyword

Social capital
Communities
Internet
Library and information science
Biblioteks- och informationsvetenskap
Library and Information Science

Publication and Content Type

ref (subject category)
art (subject category)

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