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Designing Pervasive Games to Support University Studies in Media Technology

Spikol, Daniel, 1965- (author)
Växjö universitet,Matematiska och systemtekniska institutionen,CeLeKT
Pettersson, Oskar (author)
Växjö universitet,Matematiska och systemtekniska institutionen,CeLekt
Gerestrand, Anders (author)
Växjö universitet,Matematiska och systemtekniska institutionen
 (creator_code:org_t)
IEEE Press, 2009
2009
English.
In: ICALT '09: Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies. - : IEEE Press. ; , s. 261-263
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • New media technology students at university face many challenges from social to pedagogical when they start academic studies. One of the programs initial goals for these new students is to introduce them to some of the key social web services that they will need to use for their schoolwork. The use of pervasive games to reach this specific purpose may help new students acclimate to these challenges. This paper presents a pervasive game that helps teams of students work together with new technologies to solve a mystery about a missing fictional professor. Our particular research interest relates to how pervasive games can be used to introduce social web technologies and support team building for a university courses. The game presented in this paper show promise as a tool to get new university students in media technology actively involved in exploring social media web services.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences (hsv//eng)

Keyword

mobile learning
ubiquitous computing
pervasive computing
mobile games
higher education
Information technology
Informationsteknik
Data- och informationsvetenskap
Computer and Information Sciences Computer Science

Publication and Content Type

ref (subject category)
kon (subject category)

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Linnaeus University

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