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(WFRF:(Wästlund Johan)) srt2:(2010-2014)
 

Sökning: (WFRF:(Wästlund Johan)) srt2:(2010-2014) > From heaps of match...

From heaps of matches to the limits of computability

Larsson, Urban, 1965 (författare)
Gothenburg University,Göteborgs universitet,Institutionen för matematiska vetenskaper, matematik,Department of Mathematical Sciences, Mathematics,Chalmers tekniska högskola,Chalmers University of Technology,University of Gothenburg
Wästlund, Johan, 1971 (författare)
Gothenburg University,Göteborgs universitet,Institutionen för matematiska vetenskaper, matematik,Department of Mathematical Sciences, Mathematics,University of Gothenburg,Chalmers tekniska högskola,Chalmers University of Technology
 (creator_code:org_t)
The Electronic Journal of Combinatorics, 2013
2013
Engelska.
Ingår i: Electronic Journal of Combinatorics. - : The Electronic Journal of Combinatorics. - 1077-8926 .- 1097-1440. ; 20:3
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
Stäng  
  • We study so-called invariant games played with a fixed number d of heaps of matches. A game is described by a finite list M of integer vectors of length d specifying the legal moves. A move consists in changing the current game-state by adding one of the vectors in M, provided all elements of the resulting vector are nonnegative. For instance, in a two-heap game, the vector (1, -2) would mean adding one match to the first heap and removing two matches from the second heap. If (1, -2) is an element of M, such a move would be permitted provided there are at least two matches in the second heap. Two players take turns, and a player unable to make a move loses. We show that these games embrace computational universality, and that therefore a number of basic questions about them are algorithmically undecidable. In particular, we prove that there is no algorithm that takes two games M and M' (with the same number of heaps) as input, and determines whether or not they are equivalent in the sense that every starting-position which is a first player win in one of the games is a first player win in the other.

Ämnesord

NATURVETENSKAP  -- Matematik -- Diskret matematik (hsv//swe)
NATURAL SCIENCES  -- Mathematics -- Discrete Mathematics (hsv//eng)

Nyckelord

Combinatorial Games
Computational Complexity
Logic in Computer Science
SUBTRACTION GAMES
P-POSITIONS
INVARIANT
Combinatorial Games
Algorithmically undecidable
Cellular Automata
Game complexity
Heap game
Impartial game
P-equivalence

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