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Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature

Zheng, Lucy R. (författare)
Gothenburg University,Göteborgs universitet,Statsvetenskapliga institutionen,Department of Political Science
Oberle, C. M. (författare)
Hawkes-Robinson, W. A. (författare)
visa fler...
Daniau, S. (författare)
visa färre...
 (creator_code:org_t)
2021-07-24
2021
Engelska.
Ingår i: Simulation & Gaming. - : SAGE Publications. - 1046-8781 .- 1552-826X. ; 52:6
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
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  • Background The use of games for social skill development in the classroom is accelerating at a tremendous rate. At the same time, the research surrounding games designed for teaching social skills remains fragmented. This systematic review summarizes the current existing literature on social skill serious games for young people ages 5 to 19 and is the first review of serious games to note the demographic and geographic component of these studies. Method This review included papers that: evaluated a game designed to teach social skills; included measurable, quantitative outcomes; have a translation or be published in English; were peer-reviewed; date from January 2010 to May 2020; and have a nonclinical study population between ages of 5 to 19. Keywords were obtained from the CASEL 5 framework. Results Our findings are mixed but suggest that serious games may improve social skills when used alongside in-person discussion. We also found potential effects of the length of time of gameplay, intervention, and follow-up on social skill serious game effectiveness. Although this review found promising research conducted in East Asian countries and with minority samples in the United States, the majority of social skill serious game research takes place in the United States and Australia, with unreported demographic information and white-majority samples. Conclusions Due to the limited number of published studies in this area and studies lacking methodological rigor, the effectiveness of using games to teach social skills and the impact of background on social skill learning require further discussion.

Ämnesord

SAMHÄLLSVETENSKAP  -- Psykologi (hsv//swe)
SOCIAL SCIENCES  -- Psychology (hsv//eng)
SAMHÄLLSVETENSKAP  -- Annan samhällsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Other Social Sciences (hsv//eng)

Nyckelord

social skills
serious games
review
children
adolescents
prosocial video games
computer games
21st-century skills
empirical-evidence
metaanalysis
intervention
education
trial
adolescents
achievement
Education & Educational Research
Psychology
Social Sciences - Other
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Av författaren/redakt...
Zheng, Lucy R.
Oberle, C. M.
Hawkes-Robinson, ...
Daniau, S.
Om ämnet
SAMHÄLLSVETENSKAP
SAMHÄLLSVETENSKA ...
och Psykologi
SAMHÄLLSVETENSKAP
SAMHÄLLSVETENSKA ...
och Annan samhällsve ...
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Simulation & Gam ...
Av lärosätet
Göteborgs universitet

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