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  • Bennerstedt, Ulrika,1979Gothenburg University,Göteborgs universitet,Institutionen för pedagogik och didaktik, enheten för Lärande och undervisning,Linnécentret for forskning om lärande (LinCS),Department of Education, Learning and Teaching Unit,The Linnaeus Centre for Research on Learning, Interaction, and Mediated Communication in Contemporary Society (LinCS) (author)

Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay

  • Article/chapterEnglish2008

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  • 2008

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  • LIBRIS-ID:oai:gup.ub.gu.se/73686
  • https://gup.ub.gu.se/publication/73686URI

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  • Language:English

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  • Subject category:ref swepub-contenttype
  • Subject category:kon swepub-publicationtype

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  • This paper is about the various practices that players use to coordinate their in-game activities. In the paper, screen-captured video data of one group of players’ gameplay are scrutinized in order to explicate coordination work. Instead of seeing interaction between online players as design issues or focusing off-screen events, the paper reframes in-screen collaboration activities as participants’ concerns. In order to explore empirical examples of players’ accomplishment of tight coordination in massively multiplayer online games, ethnomethodological influenced interaction analysis is used. The paper elaborates a player perspective by bridging the researcher’s knowledge of gameplay with empirical in-screen data. This study shows the work players do as coordinated, referential activities; accomplished by means of avatar movements and actions, as well as highlighted and made observable by visual markers and gaming discourse. The players’ achievement of mundane, jointly activities are termed routine play.

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  • Göteborgs universitetInstitutionen för pedagogik och didaktik, enheten för Lärande och undervisning (creator_code:org_t)

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  • In:In S. Mosberg Iversen (Ed.), Proceedings of The [Player] Conference. IT University of Copenhagen, Denmark, August 2008, s. 28-52

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