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Do preschoolers ‘Game the system’? : a case study of children’s intelligent (Mis)use of a teachable agent based play-&-learn game in mathematics

Ternblad, Eva Maria (författare)
Cognitive Science, Lund University, Lund, Sweden
Haake, Magnus (författare)
Lund University,Lunds universitet,The Educational Technology Group,Forskargrupper vid Lunds universitet,Kognitionsvetenskap,Filosofiska institutionen,Institutioner,Humanistiska och teologiska fakulteterna,Lund University Research Groups,Cognitive Science,Department of Philosophy,Departments,Joint Faculties of Humanities and Theology,Cognitive Science, Lund University, Lund, Sweden
Anderberg, Erik (författare)
Lund University,Lunds universitet,The Educational Technology Group,Forskargrupper vid Lunds universitet,Kognitionsvetenskap,Filosofiska institutionen,Institutioner,Humanistiska och teologiska fakulteterna,Lund University Research Groups,Cognitive Science,Department of Philosophy,Departments,Joint Faculties of Humanities and Theology,Cognitive Science, Lund University, Lund, Sweden
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Gulz, Agneta (författare)
Lund University,Lunds universitet,The Educational Technology Group,Forskargrupper vid Lunds universitet,Kognitionsvetenskap,Filosofiska institutionen,Institutioner,Humanistiska och teologiska fakulteterna,Lund University Research Groups,Cognitive Science,Department of Philosophy,Departments,Joint Faculties of Humanities and Theology,Cognitive Science, Lund University, Lund, Sweden
Penstein Rosé, Carolyn (redaktör/utgivare)
Martínez-Maldonado, Roberto (redaktör/utgivare)
Hoppe, Ulrich H. (redaktör/utgivare)
Luckin, Rose (redaktör/utgivare)
Mavrikis, Manolis (redaktör/utgivare)
Porayska-Pomsta, Kaska (redaktör/utgivare)
McLaren, Bruce (redaktör/utgivare)
du Boulay, Benedict (redaktör/utgivare)
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 (creator_code:org_t)
2018-06-20
2018
Engelska 13 s.
Ingår i: Artificial Intelligence in Education : 19th International Conference, AIED 2018, Proceedings - 19th International Conference, AIED 2018, Proceedings. - Cham : Springer International Publishing. - 0302-9743 .- 1611-3349. - 9783319938424 - 9783319938431 ; 10947 LNAI, s. 557-569
  • Konferensbidrag (refereegranskat)
Abstract Ämnesord
Stäng  
  • For learning to take place in digital learning environments, learners need to use educational software – more or less – as intended. However, previous studies show that some school children, instead of trying to learn and master a skill, choose to systematically exploit or outsmart the system to gain progress. But what about preschoolers? The present study explores the presence of this kind of behavioral patterns among preschoolers who use a teachable agent-based play-&-learn game in early math. We analyzed behavioral data logs together with interviews and observations. We also analyzed action patterns deviating from the pedagogical design intentions in terms of non-harmful gaming, harmful gaming, and wheel-spinning. Our results reveal that even if pedagogically not intended use of the game did occur, harmful gaming was rare. Interestingly, the results also indicate an unexpected awareness in children of what it means to learn and to teach. Finally, we present a series of possible adjustments of the used software in order to decrease gaming-like behavior or strategies that signalize insufficient skills or poor learning.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
SAMHÄLLSVETENSKAP  -- Utbildningsvetenskap -- Pedagogik (hsv//swe)
SOCIAL SCIENCES  -- Educational Sciences -- Pedagogy (hsv//eng)
SAMHÄLLSVETENSKAP  -- Annan samhällsvetenskap -- Tvärvetenskapliga studier inom samhällsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Other Social Sciences -- Social Sciences Interdisciplinary (hsv//eng)

Nyckelord

Gaming the system
Learning-by-teaching
Preschoolers
Teachable agent
Wheel-spinning

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