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Gamification in Pol...
Gamification in Politics
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- Bossetta, Michael (author)
- Lund University,Lunds universitet,Medie- och kommunikationsvetenskap,Institutionen för kommunikation och medier,Samhällsvetenskapliga institutioner och centrumbildningar,Samhällsvetenskapliga fakulteten,Media and Communication Studies,Department of Communication and Media,Departments of Administrative, Economic and Social Sciences,Faculty of Social Sciences
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Ceron, Andrea (editor)
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(creator_code:org_t)
- 2022
- 2022
- English 5 s.
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In: Elgar Encyclopedia of Technology and Politics. - 9781800374256 - 9781800374263 ; , s. 304-308
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Abstract
Subject headings
Close
- Although gamification is a popular term, the concept has rarely been applied to political studies. Therefore, this chapter provides an overview of the key features of gamification and offers an adapted definition of gamification suited to the study of electoral politics. To help illustrate this definition, two examples of gamification from recent campaigns are discussed: the uCampaign mobile application and contests promoted on social media. In concluding, I suggest theoretical and methodological approaches to study gamification in politics moving forward.
Subject headings
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Medievetenskap (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Media Studies (hsv//eng)
- SAMHÄLLSVETENSKAP -- Statsvetenskap -- Statsvetenskap (hsv//swe)
- SOCIAL SCIENCES -- Political Science -- Political Science (hsv//eng)
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Mänsklig interaktion med IKT (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Human Aspects of ICT (hsv//eng)
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Kommunikationsvetenskap (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Communication Studies (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)
Keyword
- Gamification
- Game Elements
- Digital Campaigning
- Mobile Apps
- Social media
- Political Participation
Publication and Content Type
- kap (subject category)
- vet (subject category)
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