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Using a Game to Eng...
Using a Game to Engage Stakeholders in Extreme Event Attribution Science
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- Parker, Hannah R. (author)
- University of Reading
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- Cornforth, Rosalind J. (author)
- University of Reading
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- Suarez, Pablo (author)
- Boston University,Red Cross/Red Crescent Climate Centre
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- Allen, Myles R. (author)
- University of Oxford
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- Boyd, Emily (author)
- Lund University,Lunds universitet,LUCSUS,Samhällsvetenskapliga institutioner och centrumbildningar,Samhällsvetenskapliga fakulteten,LUCSUS (Lund University Centre for Sustainability Studies),Departments of Administrative, Economic and Social Sciences,Faculty of Social Sciences,University of Reading
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- James, Rachel (author)
- University of Oxford
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- Jones, Richard G. (author)
- Met Office Hadley Centre for Climate Change,University of Oxford
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- Otto, Friederike E L (author)
- University of Oxford
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- Walton, Peter (author)
- University of Oxford
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(creator_code:org_t)
- 2016-12-21
- 2016
- English 13 s.
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In: International Journal of Disaster Risk Science. - : Springer Science and Business Media LLC. - 2095-0055 .- 2192-6395. ; 7:4, s. 353-365
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Abstract
Subject headings
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- The impacts of weather and climate-related disasters are increasing, and climate change can exacerbate many disasters. Effectively communicating climate risk and integrating science into policy requires scientists and stakeholders to work together. But dialogue between scientists and policymakers can be challenging given the inherently multidimensional nature of the issues at stake when managing climate risks. Building on the growing use of serious games to create dialogue between stakeholders, we present a new game for policymakers called Climate Attribution Under Loss and Damage: Risking, Observing, Negotiating (CAULDRON). CAULDRON aims to communicate understanding of the science attributing extreme events to climate change in a memorable and compelling way, and create space for dialogue around policy decisions addressing changing risks and loss and damage from climate change. We describe the process of developing CAULDRON, and draw on observations of players and their feedback to demonstrate its potential to facilitate the interpretation of probabilistic climate information and the understanding of its relevance to informing policy. Scientists looking to engage with stakeholders can learn valuable lessons in adopting similar innovative approaches. The suitability of games depends on the policy context but, if used appropriately, experiential learning can drive coproduced understanding and meaningful dialogue.
Subject headings
- NATURVETENSKAP -- Geovetenskap och miljövetenskap -- Klimatforskning (hsv//swe)
- NATURAL SCIENCES -- Earth and Related Environmental Sciences -- Climate Research (hsv//eng)
Keyword
- Climate change
- Extreme event attribution
- Loss and damage policy
- Participatory games
- Probabilistic event attribution (PEA)
- Risk management
Publication and Content Type
- art (subject category)
- ref (subject category)
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