SwePub
Sök i LIBRIS databas

  Extended search

WFRF:(Boyd Peter)
 

Search: WFRF:(Boyd Peter) > Using a Game to Eng...

Using a Game to Engage Stakeholders in Extreme Event Attribution Science

Parker, Hannah R. (author)
University of Reading
Cornforth, Rosalind J. (author)
University of Reading
Suarez, Pablo (author)
Boston University,Red Cross/Red Crescent Climate Centre
show more...
Allen, Myles R. (author)
University of Oxford
Boyd, Emily (author)
Lund University,Lunds universitet,LUCSUS,Samhällsvetenskapliga institutioner och centrumbildningar,Samhällsvetenskapliga fakulteten,LUCSUS (Lund University Centre for Sustainability Studies),Departments of Administrative, Economic and Social Sciences,Faculty of Social Sciences,University of Reading
James, Rachel (author)
University of Oxford
Jones, Richard G. (author)
Met Office Hadley Centre for Climate Change,University of Oxford
Otto, Friederike E L (author)
University of Oxford
Walton, Peter (author)
University of Oxford
show less...
 (creator_code:org_t)
2016-12-21
2016
English 13 s.
In: International Journal of Disaster Risk Science. - : Springer Science and Business Media LLC. - 2095-0055 .- 2192-6395. ; 7:4, s. 353-365
  • Journal article (peer-reviewed)
Abstract Subject headings
Close  
  • The impacts of weather and climate-related disasters are increasing, and climate change can exacerbate many disasters. Effectively communicating climate risk and integrating science into policy requires scientists and stakeholders to work together. But dialogue between scientists and policymakers can be challenging given the inherently multidimensional nature of the issues at stake when managing climate risks. Building on the growing use of serious games to create dialogue between stakeholders, we present a new game for policymakers called Climate Attribution Under Loss and Damage: Risking, Observing, Negotiating (CAULDRON). CAULDRON aims to communicate understanding of the science attributing extreme events to climate change in a memorable and compelling way, and create space for dialogue around policy decisions addressing changing risks and loss and damage from climate change. We describe the process of developing CAULDRON, and draw on observations of players and their feedback to demonstrate its potential to facilitate the interpretation of probabilistic climate information and the understanding of its relevance to informing policy. Scientists looking to engage with stakeholders can learn valuable lessons in adopting similar innovative approaches. The suitability of games depends on the policy context but, if used appropriately, experiential learning can drive coproduced understanding and meaningful dialogue.

Subject headings

NATURVETENSKAP  -- Geovetenskap och miljövetenskap -- Klimatforskning (hsv//swe)
NATURAL SCIENCES  -- Earth and Related Environmental Sciences -- Climate Research (hsv//eng)

Keyword

Climate change
Extreme event attribution
Loss and damage policy
Participatory games
Probabilistic event attribution (PEA)
Risk management

Publication and Content Type

art (subject category)
ref (subject category)

Find in a library

To the university's database

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view