Sökning: hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) hsv:(Datorteknik)
> (2005-2009) >
Wait-free Programmi...
Wait-free Programming for General Purpose Computations on Graphics Processors
-
Ha, Phuong, 1976 (författare)
-
- Tsigas, Philippas, 1967 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
-
Anshus, Otto (författare)
-
(creator_code:org_t)
- ISBN 9781424416936
- 2008
- 2008
- Engelska.
-
Ingår i: the Proceedings of the 22th International Parallel and Distributed Symposium (IPDPS 2008). - 1530-2075. - 9781424416936 ; , s. 1-12
- Relaterad länk:
-
https://research.cha...
Abstract
Ämnesord
Stäng
- The fact that graphics processors (GPUs) are today’s most powerful computational hardware for the dollar has motivated researchers to utilize the ubiquitous and powerful GPUs for general-purpose computing. Recent GPUs feature the single-program multiple-data (SPMD) multicore architecture instead of the single-instruction multiple-data (SIMD). However, unlike CPUs, GPUs devote their transistors mainly to data processing rather than data caching and flow control, and consequently most of the powerful GPUs with many cores do not support any synchronization mechanisms between their cores. This prevents GPUs from being deployed more widely for general-purpose computing. This paper aims at bridging the gap between the lack of synchronization mechanisms in recent GPU architectures and the need of synchronization mechanisms in parallel applications. Based on the intrinsic features of recent GPU architectures, we construct strong synchronization objects like wait-free and t-resilient read-modify-write objects for a general model of recent GPU architectures without strong hardware synchronization primitives like test-and-set and compare-and-swap. Accesses to the wait-free objects have time complexity O(N), whether N is the number of processes. Our result demonstrates that it is possible to construct wait-free synchronization mechanisms for GPUs without the need of strong synchronization primitives in hardware and that wait-free programming is possible for GPUs.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datorteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Engineering (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Programvaruteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Software Engineering (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Systemvetenskap, informationssystem och informatik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Information Systems (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
Nyckelord
- Wait-Free programming
- manycores
- multicores
- Graphical Processors
- Synchronization
- GPU
Publikations- och innehållstyp
- kon (ämneskategori)
- ref (ämneskategori)
Hitta via bibliotek
Till lärosätets databas