SwePub
Sök i LIBRIS databas

  Utökad sökning

WFRF:(Billger Monica)
 

Sökning: WFRF:(Billger Monica) > (2020-2023) > Assessing the poten...

Assessing the potential to use serious gaming in planning processes for sanitation designed for resource recovery

Mc Conville, Jennifer R, 1978 (författare)
Swedish University of Agricultural Sciences,Sveriges lantbruksuniversitet,Institutionen för energi och teknik,Department of Energy and Technology,Chalmers tekniska högskola,Chalmers University of Technology,Sveriges lantbruksuniversitet (SLU),Swedish University of Agricultural Sciences (SLU)
Billger, Monica, 1961 (författare)
Chalmers tekniska högskola,Chalmers University of Technology
Niwagaba, C. B. (författare)
Makerere University
visa fler...
Kain, Jaan-Henrik, 1960 (författare)
Gothenburg University,Göteborgs universitet,Gothenburg Research Institute (GRI)
visa färre...
 (creator_code:org_t)
 
2023
2023
Engelska.
Ingår i: Environmental Science and Policy. - 1873-6416 .- 1462-9011. ; 145, s. 262-274
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
Stäng  
  • There is an urgent need for innovations in the sanitation sector to minimize environmental impacts and maximize resource recovery. Uptake of innovations may require changes in established technical practices, organisational norms and/or individual behaviours. Achieving change in any of these areas requires influencing cognitive, normative and relational learning processes. Serious games have been identified a potential tool for planners and environmental managers to influence such learning processes. This study designed the serious game RECLAIM to share knowledge about resource recovery from sanitation and to support attitude-change and collaboration between players. A structured framework was applied to assess if the game: 1) increased understanding of resource recovery (cognitive learning), 2) changed worldviews (normative learning), 3) led to more collaboration (relational learning), and 4) was a positive experience. Proof-of-concept testing of the game in Uganda found that it was positively received. The game provided cognitive learning on environmental and health impacts, resource recovery, and sanitation in general. Players gained an appreciation of the need for collaboration and it was deemed to have the potential to influence worldviews of a larger stakeholder group. Future recommendations include embedding the game in planning processes, including several gaming sessions that would strengthen cognition learning and the potential for changing practices.

Ämnesord

SAMHÄLLSVETENSKAP  -- Utbildningsvetenskap -- Lärande (hsv//swe)
SOCIAL SCIENCES  -- Educational Sciences -- Learning (hsv//eng)
SAMHÄLLSVETENSKAP  -- Annan samhällsvetenskap -- Tvärvetenskapliga studier inom samhällsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Other Social Sciences -- Social Sciences Interdisciplinary (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Samhällsbyggnadsteknik -- Vattenteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Civil Engineering -- Water Engineering (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Systemvetenskap, informationssystem och informatik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Information Systems (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Kommunikationsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Communication Studies (hsv//eng)
NATURVETENSKAP  -- Biologi -- Ekologi (hsv//swe)
NATURAL SCIENCES  -- Biological Sciences -- Ecology (hsv//eng)

Nyckelord

Game experience
Collaboration
Attitude change
Sustainable sanitation
Learning
Attitude change
Collaboration
Game experience
Learning
Sustainable sanitation

Publikations- och innehållstyp

art (ämneskategori)
ref (ämneskategori)

Hitta via bibliotek

Till lärosätets databas

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy