Search: id:"swepub:oai:research.chalmers.se:9bcc9f37-d168-4d62-b955-ff8551a3be79" >
PERF: Performant, E...
PERF: Performant, Explicit Radiance Fields
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- Rasmuson, Sverker, 1986 (author)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Sintorn, Erik, 1980 (author)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Assarsson, Ulf, 1972 (author)
- Chalmers tekniska högskola,Chalmers University of Technology
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(creator_code:org_t)
- 2022-07-11
- 2022
- English.
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In: Frontiers in Computer Science. - : Frontiers Media SA. - 2624-9898. ; 4
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https://research.cha... (primary) (free)
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https://doi.org/10.3...
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Abstract
Subject headings
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- We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural networks. This enables the use of solvers with a higher rate of convergence than what is typically used for neural networks, and fewer iterations are required until convergence. The volume is represented using a grid of voxels, with the scene surrounded by a hierarchy of environment maps. This makes it possible to get clean reconstructions of 360° scenes where the foreground and background is separated. A number of synthetic and real scenes from well-known benchmark-suites are successfully reconstructed with quality on par with state-of-the-art methods, but at significantly reduced reconstruction times.
Subject headings
- NATURVETENSKAP -- Matematik -- Beräkningsmatematik (hsv//swe)
- NATURAL SCIENCES -- Mathematics -- Computational Mathematics (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Mediateknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Media Engineering (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datorseende och robotik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Vision and Robotics (hsv//eng)
Keyword
- 3D reconstruction
- neural rendering
- GPU
- non-linear least-squares
- computer graphics
Publication and Content Type
- art (subject category)
- ref (subject category)
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