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Search: WFRF:(Kulcsár Balázs Adam 1975) > (2020-2024) > A Game Approach for...

A Game Approach for Charging Station Placement Based on User Preferences and Crowdedness

Bae, Sangjun, 1986 (author)
Chalmers tekniska högskola,Chalmers University of Technology
Jang, Inmo (author)
University of Manchester
Gros, Sebastien, 1977 (author)
Chalmers tekniska högskola,Chalmers University of Technology
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Kulcsár, Balázs Adam, 1975 (author)
Chalmers tekniska högskola,Chalmers University of Technology
Hellgren, Jonas (author)
Volvo Group
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 (creator_code:org_t)
2022
2022
English.
In: IEEE Transactions on Intelligent Transportation Systems. - 1524-9050 .- 1558-0016. ; 23:4, s. 3654-3669
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • The placement of electric vehicle charging stations (EVCSs), which encourages the rapid development of electric vehicles (EVs), should be considered from not only operational perspective such as minimizing installation costs, but also user perspective so that their strategic and competitive charging behaviors can be reflected. This paper proposes a methodological framework to consider crowdedness and individual preferences of electric vehicle users (EVUs) in the selection of locations for fast-charging stations. The electric vehicle charging station placement problem (EVCSPP) is solved via a decentralized game theoretical decision-making algorithm and k-means clustering algorithm. The proposed algorithm, referred to as k-GRAPE, determines the locations of charging stations to maximize the sum of utilities of EVUs. In particular, we analytically present that 50% of suboptimality of the solution can be at least guaranteed, which is about 17% better than the existing game theoretical based framework. We show a few variants to describe the utility functions that may capture the difference in preferences of EVUs. Finally, we demonstrate the viability of the decision framework via three real-world data-based experiments. The results of the experiments, including a comparison with a baseline method are then discussed.

Subject headings

TEKNIK OCH TEKNOLOGIER  -- Samhällsbyggnadsteknik -- Transportteknik och logistik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Civil Engineering -- Transport Systems and Logistics (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Elektroteknik och elektronik -- Kommunikationssystem (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Electrical Engineering, Electronic Engineering, Information Engineering -- Communication Systems (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Elektroteknik och elektronik -- Reglerteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Electrical Engineering, Electronic Engineering, Information Engineering -- Control Engineering (hsv//eng)

Keyword

clustering algorithm
Electric vehicle charging station placement
game theory

Publication and Content Type

art (subject category)
ref (subject category)

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