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Children in 2077: Designing children's technologies in the age of transhumanism

Buruk, Oguz'Oz' (author)
Tampereen Yliopisto,University of Tampere
Özcan, Oguzhan (author)
Koc Universitesi,Koç University
Baykal, GÖkçe Elif (author)
Århus Universitet,Aarhus University
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Göksun, Tilbe (author)
State University of New York Buffalo
Acar, Selçuk (author)
Kadir Has Üniversitesi,Kadir Has University
Akduman, Güler (author)
Baytas, Mehmet Aydin, 1988 (author)
Koc Universitesi,Koç University,Chalmers tekniska högskola,Chalmers University of Technology
Beşevli, Ceylan (author)
University Of Nottingham
Best, Joe (author)
Koc Universitesi,Koç University
Coşkun, Aykut (author)
Koc Universitesi,Koç University
Genç, Hüseyin Ugur (author)
Kocaballi, A. Baki (author)
Turun Yliopisto,University of Turku
Laato, Samuli (author)
Mota, Cássia (author)
Rochester Institute of Technology
Papangelis, Konstantinos (author)
Rochester Institute of Technology
Raftopoulos, Marigo (author)
University Of Nottingham
Ramchurn, Richard (author)
University Of Nottingham
Sádaba, Juan (author)
Universidad del Pais Vasco / Euskal Herriko Unibertsitatea,University of the Basque Country (UPV/EHU)
Thibault, Mattia (author)
Tampereen Yliopisto,University of Tampere
Wolff, Annika (author)
Lappeenrannan-Lahden teknillinen yliopisto (LUT),Lappeenranta-Lahti University of Technology (LUT)
Yildiz, Mert (author)
Koc Universitesi,Koç University
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 (creator_code:org_t)
2020-04-25
2020
English.
In: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM.
  • Conference paper (peer-reviewed)
Abstract Subject headings
Close  
  • What for and how will we design children's technologies in the transhumanism age, and what stance will we take as designers? This paper aims to answer this question with 13 fictional abstracts from sixteen authors of different countries, institutions and disciplines. Transhumanist thinking envisions enhancing human body and mind by blending human biology with technological augmentations. Fundamentally, it seeks to improve the human species, yet the impacts of such movement are unknown and the implications on children's lives and technologies were not explored deeply. In an age, where technologies such as under-skin chips or brain-machine interfaces can clearly be defined as transhumanist, our aim is to reveal probable pitfalls and benefits of those technologies on children's lives by using the power of design fiction. Thus, main contribution of this paper is to create diverse presentation of provocative research ideas that will foster the discussion on the transhumanist technologies impacting the lives of children in the future.

Subject headings

HUMANIORA  -- Konst -- Design (hsv//swe)
HUMANITIES  -- Arts -- Design (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Mänsklig interaktion med IKT (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Human Aspects of ICT (hsv//eng)

Keyword

Augmented human
Interaction design
Cyborg
Speculation
Children
Brain-machine interface
Transhumanism
Posthumanism
Design fiction
Wearables

Publication and Content Type

kon (subject category)
ref (subject category)

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