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Graspable AI :
Graspable AI : Physical Forms as Explanation Modality for Explainable AI
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- Ghajargar, Maliheh, 1980- (författare)
- Malmö universitet,Internet of Things and People (IOTAP),Institutionen för konst, kultur och kommunikation (K3)
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- Bardzell, J. (författare)
- Pennsylvania State University, USA
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- Smith-Renner, A. M. (författare)
- Dataminr, USA
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- Höök, Kristina, 1964- (författare)
- KTH,Medieteknik och interaktionsdesign, MID,KTH Royal Institute of Technology
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- Krogh, P. G. (författare)
- Aarhus University, Denmark
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(creator_code:org_t)
- 2022-02-13
- 2022
- Engelska.
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Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery (ACM). ; , s. 1-4
- Relaterad länk:
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https://dl.acm.org/d...
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https://doi.org/10.1...
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https://mau.diva-por... (primary) (Raw object)
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https://urn.kb.se/re...
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https://doi.org/10.1...
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- Explainable AI (XAI) seeks to disclose how an AI system arrives at its outcomes. But the nature of the disclosure depends in part on who needs to understand the AI and the available explanation modalities (e.g., verbal and visual). Users' preferences regarding explanation modalities might differ, as some might prefer spoken explanations compared to visual ones. However, we argue for broadening the explanation modalities, to consider also tangible and physical forms. In traditional product design, physical forms have mediated people's interactions with objects; more recently interacting with physical forms has become prominent with IoT and smart devices, such as smart lighting and robotic vacuum cleaners. But how tangible interaction can support AI explanations is not yet well understood. In this second studio proposal on Graspable AI (GAI) we seek to explore design qualities of physical forms [12] as an explanation modality for XAI. We anticipate that the design qualities of physical forms and their tangible interactivity can not only contribute to the explainability of AI through facilitating dialogue [5], relationships [18] and human empowerment [15], but they can also contribute to critical and reflective discourses on AI [2, 13]. Therefore, this proposal contributes to design agendas that expand explainable AI into tangible modalities, supporting a more diverse range of users in their understanding of how a given AI works and the meanings of its outcomes.
Ämnesord
- HUMANIORA -- Konst -- Design (hsv//swe)
- HUMANITIES -- Arts -- Design (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Interaktionsteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Mänsklig interaktion med IKT (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Human Aspects of ICT (hsv//eng)
Nyckelord
- Explainable AI
- Human-Centered AI
- Tangible Interaction
- AI systems
- Design Quality
- Robotic vacuum cleaners
- Smart devices
- Smart lightings
- Traditional products
- User's preferences
- Product design
- Interaktionsdesign
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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