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Using Multi-Agent Potential Fields in Real-Time Strategy Games

Hagelbäck, Johan, 1977- (author)
Blekinge Tekniska Högskola,Avdelningen för programvarusystem
Johansson, Stefan J. (author)
Blekinge Tekniska Högskola,Avdelningen för programvarusystem
 (creator_code:org_t)
Estoril, 2008
2008
English.
In: Seventh International Conference on Autonomous Agents and Multi-agent Systems (AAMAS), 12-16, 2008, Estoril. - Estoril. ; , s. 631-638
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the same time search for enemies and coordinate attacks to fight them down. Potential fields is a technique originating from the area of robotics where it is used in controlling the navigation of robots in dynamic environments. Although attempts have been made to transfer thetechnology to the gaming sector, assumed problems with efficiency and high costs for implementation have made the industry reluctant to adopt it. We present a Multi-agent Potential Field based bot architecture that is evaluated in a real time strategy game setting and compare it, both in terms of performance, and in terms of softer attributes such as configurability with other state-of-the-art solutions. Although our solution did not reach the performance standards of traditional RTS bots in the test, we see great unexploited benefits inusing multi-agent potential field based solutions in RTS games.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)

Keyword

Artificial Potential Fields
RTS Games
ORTS
Multi-agent Bot
Computer Science
Datavetenskap

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