SwePub
Sök i LIBRIS databas

  Extended search

id:"swepub:oai:DiVA.org:su-165293"
 

Search: id:"swepub:oai:DiVA.org:su-165293" > A simulation-game t...

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist

A simulation-game to explore collective critical infrastructure resilience

van Laere, Joeri, 1974- (author)
Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Informationssystem (IS), Information Systems
Berggren, Peter (author)
Linköping University, Linköping, Sweden
Ibrahim, Osama (author)
Stockholms universitet,Institutionen för data- och systemvetenskap,Stockholm University, Kista, Sweden
show more...
Larsson, Aron (author)
Mittuniversitetet,Avdelningen för informationssystem och -teknologi,Mid Sweden University, Sundsvall, Sweden
Kallin, Susanne (author)
Combitech AB, Sundbyberg, Sweden
show less...
 (creator_code:org_t)
London : CRC Press, 2018
2018
English.
In: Safety and Reliability – Safe Societies in a Changing World. - London : CRC Press. - 9780815386827 - 9781351174664 - 9781351174657 ; , s. 1305-1312
  • Conference paper (peer-reviewed)
Abstract Subject headings
Close  
  • Resilience of interdependent infrastructures increasingly depends on collaborative responses from actors with diverse backgrounds that may not be familiar with cascade effects into areas beyond their own sector. A simulation-game can enable societal actors to obtain a deeper understanding of the interdependencies between their infrastructures and their respective crisis responses. Following a design science approach, a simulation-game has been developed that combines role-playing simulation and computer simulation. The simulation-game challenges participants to address the interaction between payment disruptions, food and fuel supply, security problems (riots, robberies) and communication challenges (preventing hoarding). A number of crucial design choices were handled while developing the simulation-game. The main design challenges were: How to validate an unthinkable escalation scenario?; How to give the simulation a sufficient level of detail on all aspects and keep the complexity graspable so it can be played instantly?; and How much time should each playing round take?

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Annan data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Other Computer and Information Science (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Information Systems, Social aspects (hsv//eng)

Keyword

simulation gaming
critical infrastructure
resilience
data- och systemvetenskap
Computer and Systems Sciences
Information Systems

Publication and Content Type

ref (subject category)
kon (subject category)

Find in a library

To the university's database

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist

Search outside SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view