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Riding a bike in Pa...
Riding a bike in PaperboyTM : A case study of embodied human-computer game interaction
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- Rambusch, Jana (författare)
- Högskolan i Skövde,Institutionen för kommunikation och information
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(creator_code:org_t)
- Handen : School of Communication, Technology and Design Södertörn College University, 2007
- 2007
- Engelska.
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Ingår i: The Virtual. - Handen : School of Communication, Technology and Design Södertörn College University. ; , s. 144-151
- Relaterad länk:
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https://urn.kb.se/re...
Abstract
Ämnesord
Stäng
- The impact of different game interfaces on people's game play has, so far, not received much attention in the scientific world. The present paper aims to contribute to a better understanding of the way people and their game play are affected by different game interfaces. A case study has therefore been undertaken to shed some more light on this issue. Two different input devices, a game pad and a modified exercise bike, were used for the game PAPERBOYTM, a game where players control a paperboy on a bike. Preliminary results indicate that people played the game in a similar way, independent of which input device they used. However, the bike seemed to have an influence on the participant's expectations about the kind of interactions it allowed.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Nyckelord
- Game play
- gaming experience
- embodied cognition
- Cognitive science
- Kognitionsvetenskap
- Technology
- Teknik
Publikations- och innehållstyp
- vet (ämneskategori)
- kon (ämneskategori)