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LIBRIS Formathandbok  (Information om MARC21)
FältnamnIndikatorerMetadata
00004783nam a2200625 4500
001oai:DiVA.org:kth-13084
003SwePub
008100526s2010 | |||||||||||000 ||eng|
020 a 9789174156423q print
024a https://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-130842 URI
040 a (SwePub)kth
041 a engb eng
042 9 SwePub
072 7a vet2 swepub-contenttype
072 7a dok2 swepub-publicationtype
100a Dymek, Mikolaj,d 1978-u KTH,Industriell ekonomi och organisation (Avd.)4 aut0 (Swepub:kth)u1iml0ae
2451 0a Industrial Phantasmagoria :b Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation
264 1a Stockholm :b KTH,c 2010
300 a 467 s.
338 a electronic2 rdacarrier
490a Trita-IEO,x 1100-7982 ;v 2010:03
500 a QC20100708
520 a The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. The global gaming culture receives substantial attention from society, media and academia – but the industry itself appears in comparison as an enigmatic terra incognita with astonishingly little dedicated research. This thesis aims to amend this situation by presenting a study at the cross-section of the video game industry, game studies, literary theory, cultural industries and business studies. It deals with the following question: how does the global game industry relate to its own product, in terms of communication and media dimensions, and what are the (business) consequences, in terms of production, strategy and commercial/creative innovation, of this relationship? This study’s departure point is constituted by a comprehensive description of the industry’s structure, dynamics and processes, based on extensive interviews with industry professionals. It is followed by an examination and comparison of the game industry with other media/cultural industries in relation to their economy and business dynamics. With inconclusive answers regarding the medium-industry relation, this study proceeds by exploring literary theories from the field of game studies, in order to gain insights into the dynamics of medium and industry. Literary theories from ludology and narratology provide rewarding perspectives on this inquiry, since it is found that the ontological dichotomy of simulation vs. respresentation present in the interpretational realm of the game medium is also reflected in the industry and its dynamics. This has pivotal consequences for the analysis of the game industry. This study concludes by positing the current critical condition of the industry as an extremely decisive moment in its history: will it become a truly universal mass-medium, or will it continue down its subcultural path? Subcultural “interactive cinema” meets mass-cultural media of simulation – how will the industry evolve?
650 7a TEKNIK OCH TEKNOLOGIERx Maskinteknikx Produktionsteknik, arbetsvetenskap och ergonomi0 (SwePub)203072 hsv//swe
650 7a ENGINEERING AND TECHNOLOGYx Mechanical Engineeringx Production Engineering, Human Work Science and Ergonomics0 (SwePub)203072 hsv//eng
653 a video game industry
653 a computer game industry
653 a video games
653 a computer games
653 a cultural industries
653 a media industries
653 a cultural economy
653 a game studies
653 a literary theory
653 a ludology
653 a narratology
653 a interactive cinema
653 a simulational media
653 a ergodic literature
653 a cybertext
653 a interactive narrative
653 a business studies
653 a industrial economy
653 a hardcore gaming
653 a casual gaming
653 a subcultural industries
653 a Industrial engineering and economy
653 a Industriell teknik och ekonomi
700a Engwall, Mats,c Professoru KTH,Industriell ekonomi och organisation (Avd.)4 ths
700a Gustafsson, Claes,c Professoru KTH,Industriell ekonomi och organisation (Avd.)4 ths
700a Rehn, Alf,c Professoru Åbo Akademi4 ths0 (Swepub:kth)u1o2owhy
700a Taalas, Saara,c Professoru Turku School of Economics4 opn
710a KTHb Industriell ekonomi och organisation (Avd.)4 org
856u https://kth.diva-portal.org/smash/get/diva2:320752/FULLTEXT01.pdfx primaryx Raw objecty fulltext
8564 8u https://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-13084

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