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Reconsidering item response categories in gaming disorder symptoms measurement

King, Daniel L. (author)
College of Education, Psychology & Social Work, Flinders University, Australia
Nogueira-López, Abel (author)
University of León, Léon, Spain; Institute of Psychology, University of Lausanne, Lausanne, Switzerland
Galanis, Christina R. (author)
College of Education, Psychology & Social Work, Flinders University, Australia
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Hamamura, Toshitaka (author)
College of Education, Psychology & Social Work, Flinders University, Australia
Bäcklund, Christian (author)
Luleå tekniska universitet,Hälsa, medicin och rehabilitering
Giardina, Alessandro (author)
Institute of Psychology, University of Lausanne, Lausanne, Switzerland
Billieux, Joël (author)
Institute of Psychology, University of Lausanne, Lausanne, Switzerland; Centre for Excessive Gambling, Addiction Medicine, Lausanne University Hospitals (CHUV), Lausanne, Switzerland
Delfabbro, Paul H. (author)
School of Psychology, University of Adelaide, Australia
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 (creator_code:org_t)
2023
2023
English.
In: Journal of Behavioral Addictions. - 2062-5871 .- 2063-5303. ; 12:4, s. 873-877
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Gaming disorder (GD) screening often involves self-report survey measures to detect the presence of symptoms. Studies have shown that gamers' responses vary greatly across survey items. Some symptoms, such as preoccupation and tolerance, are frequently reported by highly engaged but non-problematic gamers, and therefore these symptoms are thought to lack specificity and are suggested to be less important in classification decisions. We argue that the influence of response categories (e.g., dichotomous responses, such as "yes" or "no" or frequency categories, such as "rarely" and "often") on item responses has been relatively underexplored despite potentially contributing significantly to the psychometric performance of items and scales. In short, the type of item response may be just as important to symptom reporting as the content of survey questions. We propose some practical alternatives to currently used item categories across GD tools. Research should examine the performance of different response categories, including whether certain response categories aid respondents' comprehension and insight, and better capture pathological behaviours and harms.

Subject headings

MEDICIN OCH HÄLSOVETENSKAP  -- Klinisk medicin -- Psykiatri (hsv//swe)
MEDICAL AND HEALTH SCIENCES  -- Clinical Medicine -- Psychiatry (hsv//eng)
MEDICIN OCH HÄLSOVETENSKAP  -- Hälsovetenskap -- Beroendelära (hsv//swe)
MEDICAL AND HEALTH SCIENCES  -- Health Sciences -- Substance Abuse (hsv//eng)

Keyword

assessment
gaming disorder
psychometric
response category
screening
validation
Psychology
Psykologi

Publication and Content Type

ref (subject category)
art (subject category)

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