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Sökning: WFRF:(Hanson Lars) > (2020-2024) > DHM2020 :

DHM2020 : Proceedings of the 6th International Digital Human Modeling Symposium, August 31 - September 2, 2020

Hanson, Lars (redaktör/utgivare)
Högskolan i Skövde,Institutionen för ingenjörsvetenskap,Forskningsmiljön Virtuell produkt- och produktionsutveckling,Industrial Development, Scania CV,User Centred Product Design (UCPD)
Högberg, Dan, 1965- (redaktör/utgivare)
Högskolan i Skövde,Institutionen för ingenjörsvetenskap,Forskningsmiljön Virtuell produkt- och produktionsutveckling,User Centred Product Design (UCPD)
Brolin, Erik, 1984- (redaktör/utgivare)
Högskolan i Skövde,Institutionen för ingenjörsvetenskap,Forskningsmiljön Virtuell produkt- och produktionsutveckling,User Centred Product Design (UCPD)
 (creator_code:org_t)
Amsterdam : IOS Press, 2020
Engelska 450 s.
  • Proceedings (redaktörskap) (refereegranskat)
Abstract Ämnesord
Stäng  
  • This book of proceedings contains papers accepted for the 6th International Digital Human Modeling Symposium (DHM2020), hosted by the University of Skövde in Sweden, and held at the ASSAR Industrial Innovation Arena in Skövde, as well as online, August 31 – September 2, 2020. The proceedings of DHM2020 consists of 43 papers subdivided into six parts, reflecting the topics addressed at the symposium. Part 1 is entitled Anthropometry. It contains papers on the collection and processing of anthropometric data, and on the development of methods for how to use anthropometric data in DHM settings, e.g. in the design of truck interiors and protective equipment. Also included in this part are methods for handling 3D scan data, skewed data, and how to generate full body shapes with a limited number of measures. Part 2 is entitled Behaviour and Biomechanical Modeling. It contains papers on cognitive modeling of roadside human interactions, and on physical musculoskeletal modelling of jaw motions. Modelling of hand-eye strategies and vision behaviour are covered, representing areas in the intersection of cognitive and physical modelling. Also presented are modelling technologies, including optimal control and neural networks. Part 3 is entitled Human Motion Data Collection and Modeling. It contains papers on reach and grasp modelling, as well as posture stability and hand trajectories. This part also includes papers on how to gather motion data with 3D textiles and smart clothing, and how to store motion data in databases. Part 4 is entitled Human-Product Interaction Modeling. It contains papers on how vehicle drivers interact with automotive interiors. Seat interaction for vehicle drivers and pilots is presented, as well as papers on models for human-seat foam interaction. Also included in this part is modelling of exoskeleton as a human support. Part 5 is entitled Industry and User Perspectives. It contains papers on both industry, health, and medical sector perspectives. Examples are given on applications of DHM software and associated technologies. Future needs and identified gaps are discussed. Several papers focus on usability of DHM software, both on desktop and in VR. Also included in this part is gamification of DHM. Part 6 is entitled Production Planning and Ergonomics Evaluation. It contains papers on DHM as an ergonomics evaluation tool. Gender perspectives on DHM are presented, as well as a case from the maritime sector. The development of a multi-objective approach for DHM simulation and evaluation is presented. DHM simulations are compared with motion capture data. Also included in this part are DHM tools with VR functionality, combined with motion capture and AI technologies.

Ämnesord

TEKNIK OCH TEKNOLOGIER  -- Maskinteknik -- Produktionsteknik, arbetsvetenskap och ergonomi (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Mechanical Engineering -- Production Engineering, Human Work Science and Ergonomics (hsv//eng)

Nyckelord

digital
virtual
human
factors
modeling
ergonomics
biomechanics
simulation
visualization
design
anthropometry
behaviour
posture
motion
interaction
industry
user
production
product
evaluation
assessment
planning
VR
physical
cognitive
dynamics
diversity
driver
musculoskeletal
optimization
User Centred Product Design
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