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Designing for Trans...
Designing for Transformative Play
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- Back, Jon, 1977- (författare)
- Uppsala universitet,Människa-datorinteraktion,Human Computer Interaction
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- Márquez Segura, Elena, 1983- (författare)
- Uppsala universitet,Människa-datorinteraktion
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- Waern, Annika, 1960- (författare)
- Uppsala universitet,Människa-datorinteraktion
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(creator_code:org_t)
- 2017-04-28
- 2017
- Engelska.
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Ingår i: ACM Transactions on Computer-Human Interaction. - : Association for Computing Machinery (ACM). - 1073-0516 .- 1557-7325. ; 24:3
- Relaterad länk:
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http://dl.acm.org/ci...
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visa fler...
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- Numerous studies have foregrounded how play is only partially shaped by the artifacts that their designers design. The play activity can change the structures framing it, turning players into co-designers through the mere act of playing. This article contributes to our understanding of how we can design for play taking into account that play has this transformative power. We describe four ways that players can engage with framing structures, which we classify in terms of whether players conform to explore, transgress, or (re)create them. Through the examples of three case studies, we illustrate how this model has been useful in design: as an analytical tool for deconstructing player behavior, to articulate design goals and support specific design choices, and for shaping the design process.
Ämnesord
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Mänsklig interaktion med IKT (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Human Aspects of ICT (hsv//eng)
Nyckelord
- Play
- Play design
- Explorative play
- Transgressive play
- Creative play
- Play engagement
- Människa-dator interaktion
- Human-Computer Interaction
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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