Search: (LAR1:uu) srt2:(2005-2009)
> (2009) >
Computer gaming and...
Abstract
Subject headings
Close
- This article examines territorial negotiations concerning gaming, drawing on video recordings of gaming practices in middle-class families. It explores how private vs public gaming space was co-construed by children and parents in front of the screen as well as through conversations about games. Game equipment was generally located in public places in the homes, which can be understood in terms of parents' surveillance of their children, on the one hand, and actual parental involvement, on the other. Gaming space emerged in the interplay between game location, technology and practices, which blurred any fixed boundaries between public and private, place and space, as well as traditional age hierarchies.
Subject headings
- SAMHÄLLSVETENSKAP -- Annan samhällsvetenskap -- Övrig annan samhällsvetenskap (hsv//swe)
- SOCIAL SCIENCES -- Other Social Sciences -- Other Social Sciences not elsewhere specified (hsv//eng)
Keyword
- space
- place
- digital games
- negotiations
- involved parenthood
- SOCIAL SCIENCES
- SAMHÄLLSVETENSKAP
- Children
Publication and Content Type
- ref (subject category)
- art (subject category)
Find in a library
-
Childhood
(Search for host publication in LIBRIS)
To the university's database