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Can Language Models Make Fun? A Case Study in Chinese Comical Crosstalk

Li, Jianquan (författare)
The Chinese University of Hong Kong, Shenzhen, China
Wu, Xiangbo (författare)
The Chinese University of Hong Kong, Shenzhen, China
Liu, Xiaokang (författare)
The Chinese University of Hong Kong, Shenzhen, China
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Xie, Qianqian (författare)
University of Manchester, Manchester, United Kingdom
Tiwari, Prayag, 1991- (författare)
Högskolan i Halmstad,Akademin för informationsteknologi
Wang, Benyou (författare)
The Chinese University of Hong Kong, Shenzhen, China; Shenzhen Research Institute of Big Data, Shenzhen, China
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 (creator_code:org_t)
Stroudsburg, PA : Association for Computational Linguistics, 2023
2023
Engelska.
Ingår i: Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). - Stroudsburg, PA : Association for Computational Linguistics. - 9781959429722 ; , s. 7581-7596
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  • Language is the principal tool for human communication, in which humor is one of the most attractive parts. Producing natural language like humans using computers, a.k.a, Natural Language Generation (NLG), has been widely used for dialogue systems, chatbots, text summarization, as well as AI-Generated Content (AIGC), e.g., idea generation, and scriptwriting. However, the humor aspect of natural language is relatively under-investigated, especially in the age of pre-trained language models. In this work, we aim to preliminarily test whether NLG can generate humor as humans do. We build the largest dataset consisting of numerous Chinese Comical Crosstalk scripts (called C3 in short), which is for a popular Chinese performing art called 'Xiangsheng' or '相声' since 1800s. We benchmark various generation approaches including training-from-scratch Seq2seq, fine-tuned middle-scale PLMs, and large-scale PLMs with and without fine-tuning. Moreover, we also conduct a human assessment, showing that 1) large-scale pretraining largely improves crosstalk generation quality; and 2) even the scripts generated from the best PLM is far from what we expect. We conclude humor generation could be largely improved using large-scale PLMs, but it is still in its infancy. The data and benchmarking code are publicly available in https://github.com/anonNo2/crosstalk-generation. © 2023 Association for Computational Linguistics.

Ämnesord

HUMANIORA  -- Språk och litteratur -- Jämförande språkvetenskap och allmän lingvistik (hsv//swe)
HUMANITIES  -- Languages and Literature -- General Language Studies and Linguistics (hsv//eng)

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