Sökning: WFRF:(Lagergren Anniqa 1964 ) > Digital Innovations...
Fältnamn | Indikatorer | Metadata |
---|---|---|
000 | 03490naa a2200349 4500 | |
001 | oai:DiVA.org:hh-46230 | |
003 | SwePub | |
008 | 220121s2021 | |||||||||||000 ||eng| | |
024 | 7 | a https://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-462302 URI |
040 | a (SwePub)hh | |
041 | a engb eng | |
042 | 9 SwePub | |
072 | 7 | a ref2 swepub-contenttype |
072 | 7 | a kon2 swepub-publicationtype |
100 | 1 | a Sjödén, Björn,d 1977-u Högskolan i Halmstad,Akademin för lärande, humaniora och samhälle,DLSS4 aut0 (Swepub:hh)bjosjo |
245 | 1 0 | a Digital Innovations on Demand :b Developing and Practicing a Pedagogy with Swedish preschool teacher students for improving play-&-learn apps |
264 | 1 | c 2021 |
338 | a print2 rdacarrier | |
520 | a We aimed to develop and practice an inclusive and democratic pedagogy for involving preschool teacher students in the design of play-&-learn apps that meet the educational objectives of the Swedish preschool curriculum. Previous research has highlighted that many alleged “educational apps” fail to meet basic criteria for promoting children’s learning (Ginsburg, Jamalian & Creighan, 2013; Hirsh-Pasek et al, 2015). Recent reviews suggest that common apps treat children as passive recipients of information (Tärning, 2018), whereas evidence from learning science (e.g. National Academy of Sciences, 2018) show that children’s active learning is promoted by their own efforts, control and exploration. From a sociocultural perspective on the performative nature of learning (Säljö, 2010) we employed the Double Diamond design process model (British Design Council, 2005) for organizing and conducting a researcher-led workshop for facilitating mutual exchange between students and professional app designers. Our approach combined perspectives on situated learning and joint participation (Lave & Wenger, 1991; Wenger, 1998) in which the three parties effectively formed a “community of practice” over one day. Students were introduced to the Double Diamond model, then worked in groups for developing prototypes for play-&-learn apps starring a popular children’s book figure. A consent form and information sheet was provided to the participating students, whose prototypes became the objects of analysis. The results provided concrete and visible examples of what preschool teacher students considered important for children’s learning activities with digital tools. This has important implications for developing students’ and teachers’ acquisition competence and for novel educational interventions. | |
650 | 7 | a SAMHÄLLSVETENSKAPx Utbildningsvetenskapx Pedagogik0 (SwePub)503012 hsv//swe |
650 | 7 | a SOCIAL SCIENCESx Educational Sciencesx Pedagogy0 (SwePub)503012 hsv//eng |
653 | a collaborative design | |
653 | a educational apps | |
653 | a innovation | |
653 | a design-based research | |
653 | a digital tools | |
700 | 1 | a Lagergren, Anniqa,d 1964-u Högskolan i Halmstad,Akademin för lärande, humaniora och samhälle4 aut0 (Swepub:hh)anla |
700 | 1 | a Jonasson, Kalle,d 1976-u Högskolan i Halmstad,Akademin för lärande, humaniora och samhälle4 aut0 (Swepub:hh)kaljon |
710 | 2 | a Högskolan i Halmstadb Akademin för lärande, humaniora och samhälle4 org |
773 | 0 | t 30th EECERA Annual Conference |
856 | 4 | u https://mdh.diva-portal.org/smash/get/diva2:1596259/FULLTEXT01.pdfy Abstract Book |
856 | 4 8 | u https://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-46230 |
Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.