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Simulation and serious games for firefighter training : challenges for effective use

Heldal, Ilona (author)
Högskolan i Bergen, Norge
Hammar Wijkmark, Cecilia (author)
Myndighetens för Samhällsskydd och Beredskap
Pareto, Lena, 1962- (author)
Högskolan Väst,Avd för medier och design,LINA, DigitaL
 (creator_code:org_t)
2016
2016
English.
In: NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi. - 1892-0748 .- 1894-7719. ; 24:1, s. 1-12
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • One of the main criteria of effectively managing emergency and crisis situations is good preparedness. Simulation and serious games (SSG) are often advocated as promising technologies supporting training and increasing the skills necessary to deal with new, complex and often unexpected situations. This paper is based on an investigation of why a seemingly appropriate SSG technology was not used long after procurement. We identified potential obstacles and challenges of SSG implementation in organizations responsible for societal safety. The focus is on fire fighter training and is based on 33 interviews with major stakeholders from seven countries, from organizations with successful as well as unsuccessful experiences of SSG use. By contrasting the different incentives and views regarding the technology use, this paper contributes to a better understanding of challenges related to SSG implementation and use. The results confirm the possible benefits of SSGs, but also highlight an urgent need for new approaches to integrate these new technologies into organizational practices. Only by formulating local, organizational strategies with the SSG use can the technology be implemented successfully

Subject headings

SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Information Systems, Social aspects (hsv//eng)

Keyword

Emergency management; training; technology introduction; simulation; serious games; gamification
Arbetsintegrerat lärande
Work Integrated Learning
Informatics
Informatik

Publication and Content Type

ref (subject category)
art (subject category)

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Hammar Wijkmark, ...
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