SwePub
Sök i LIBRIS databas

  Utökad sökning

WFRF:(Pradhan P)
 

Sökning: WFRF:(Pradhan P) > Application of virt...

Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system : A design thinking approach

Malia, A. (författare)
School of Management, KIIT University, Bhubaneswar, India
Pradhan, P. P. (författare)
School of Management, KIIT University, Bhubaneswar, India
Das, B. (författare)
School of Management, KIIT University, Bhubaneswar, India
visa fler...
Satpathy, I. (författare)
School of Management, KIIT University, Bhubaneswar, India
Lenka, Sambit (författare)
Jönköping University,IHH, Centre for Family Entrepreneurship and Ownership (CeFEO)
visa färre...
 (creator_code:org_t)
De Gruyter, 2023
2023
Engelska.
Ingår i: Augmented and Virtual Reality in Industry 5.0. - : De Gruyter. - 9783110790146 - 9783110789997 ; , s. 203-219
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
Abstract Ämnesord
Stäng  
  • This research article introspects into the use of the technical capabilities of virtual reality and augmented reality to boost constructive learning in the domain of effective education. It examines a model approach for instructional and developmental design for creating a virtual educational ecosystem. It creates a team for participation, employing VR/AR technology to combat the hurdles in ease of learning, and assess its feasibility of performance. The adoption of the design thinking model handles and navigates, through its macro strategy, identifying subject topics for presentation. Similarly, the micro strategy ensures the effective and efficient presentation of the academic content, which is designed and intended for learning. The model is developed for the implementation of outcomes, along with developing the components of the virtual ecosystem of optimal education inputs, with a specialized evaluation of individual learners and small groups. The research article has employed exploratory study with critical literature review in a mixed method approach. It engaged the method for a deeper understanding of the constructivism learning, applied to the virtual reality technologies for better knowledge.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)

Nyckelord

Augmented Reality
Educational Ecosystems
Learning
Technical Capability
Virtual Environment
Virtual Reality

Publikations- och innehållstyp

vet (ämneskategori)
kap (ämneskategori)

Hitta via bibliotek

Till lärosätets databas

Sök utanför SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy