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Interactive TV Narratives : Opportunities, Progress and Challenges

Ursu, Marian F (författare)
Thomas, Maureen (författare)
Kegel, Ian C (författare)
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Williams, Douglas (författare)
Lindstedt, Inger (författare)
Malmö högskola,Institutionen för konst, kultur och kommunikation (K3)
Wright, Terence (författare)
Leurdijk, Andra (författare)
Zsombori, Vilmos (författare)
Sussner, Julia (författare)
Myrestam, Ulf (författare)
Hall, Nina (författare)
visa färre...
 (creator_code:org_t)
2008-11-06
2008
Engelska.
Ingår i: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP). - : Transactions on Multimedia Computing, Communications, and Applications (TOMCAAP). - 1551-6857 .- 1551-6865. ; 4:4
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
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  • This paper is motivated by the question whether television should do more than simply offer interactive services alongside (and separately from) traditional linear programmes, in the context of its dominance being seriously challenged and threatened by interactive forms of screen media entertainment. It suggests: yes. Interactive narrativity, i.e. the ability to interact with (and influence) stories whilst they are being told, represents one clear development-path for interactive television. The capabilities of computing technology are ripe for exploring this new form of storytelling, from creation to commercial distribution. The paper starts with looking at the relationship between narrativity and interactivity in the current context of screen media, and identifies clear signs of interest from certain European public broadcasters in interactive TV narratives. It then presents in detail four recent experimental interactive TV productions in the genres of drama, news, and documentary, developed in collaboration with public broadcasters, which illustrate the potential and richness of this new form of storytelling, but also highlight new technological capabilities necessary for such productions. A number of essential technological requirements are then discussed in more detail in the final part. The paper suggests that the ShapeShifting Media Technology, employed in the implementation of the four productions, has made significant advances both at the technological and the creative ends in supporting the development of interactive TV narrativity, but, however, that further developments are required before being able to answer questions such as “would end users want such a form of screen media entertainment?” and “would it be effective for both end-users and producers?”

Nyckelord

design
experimentation
screen media
narrativity
computational narrativity
digital storytelling
entertainment
shapeshifting
interactive
nonlinear
television
media

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