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Introducing a Socio...
Introducing a Socio-Technical Perspective on Digital Competence Education Through Co-design
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- Wik, Malin, 1989- (författare)
- Karlstads universitet,Handelshögskolan (from 2013)
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(creator_code:org_t)
- Association for Information Systems, 2022
- 2022
- Engelska.
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Ingår i: Selected Papers of the 45th Information Systems Research Seminar in Scandinavia. - : Association for Information Systems. ; , s. 3-17
- Relaterad länk:
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https://aisel.aisnet...
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Abstract
Ämnesord
Stäng
- Digital competence and programming have been part of the Swedish school curricula since 2018. This paper demonstrates how co-design design activities can be conducted as a way to provide digital competence education from a socio-technical perspective. Such activities were conducted with novice designers in three sessions, each with two school classes, from a Swedish engineering upper secondary school program in 2019. The students gained hands-on experience with interaction design and co-design as they designed a mobile application using a Wizard-of-Oz prototyping system and evaluated the prototype with users. This trial is used to argue that time allocation for socio-technical perspectives on digital competence in the Swedish school curricula can be expanded to be able to provide students with a more holistic view of digitization beyond technical issues.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Nyckelord
- Co-Design
- Socio-technical Perspective
- Digital Competence Education
- Wizard of Oz
- Prototyping
- Information Systems
- Informatik
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)