Sökning: id:"swepub:oai:lup.lub.lu.se:47b92ed0-a48c-466c-a0b8-ae3f4f25a2a0" >
A Comparison of Eye...
A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays
-
- Stein, Niklas (författare)
- University of Münster
-
- Niehorster, Diederick C. (författare)
- Lund University,Lunds universitet,Humanistlaboratoriet,Fakultetsgemensamma verksamheter,Humanistiska och teologiska fakulteterna,Institutionen för psykologi,Samhällsvetenskapliga institutioner och centrumbildningar,Samhällsvetenskapliga fakulteten,Lund University Humanities Lab,Units,Joint Faculties of Humanities and Theology,Department of Psychology,Departments of Administrative, Economic and Social Sciences,Faculty of Social Sciences
-
- Watson, Tamara (författare)
- Western Sydney University
-
visa fler...
-
- Steinicke, Frank (författare)
- University of Hamburg
-
- Rifai, Katharina (författare)
- University of Tübingen
-
- Wahl, Siegfried (författare)
- University of Tübingen
-
- Lappe, Markus (författare)
- University of Münster
-
visa färre...
-
(creator_code:org_t)
- 2021-02-11
- 2021
- Engelska 16 s.
-
Ingår i: i-Perception. - : SAGE Publications. - 2041-6695. ; 12:1, s. 1-16
- Relaterad länk:
-
http://dx.doi.org/10... (free)
-
visa fler...
-
https://journals.sag...
-
https://lup.lub.lu.s...
-
https://doi.org/10.1...
-
visa färre...
Abstract
Ämnesord
Stäng
- A number of virtual reality head-mounted displays (HMDs) with integrated eye trackers have recently become commercially available. If their eye tracking latency is low and reliable enough for gaze-contingent rendering, this may open up many interesting opportunities for researchers. We measured eye tracking latencies for the Fove-0, the Varjo VR-1, and the High Tech Computer Corporation (HTC) Vive Pro Eye using simultaneous electrooculography measurements. We determined the time from the occurrence of an eye position change to its availability as a data sample from the eye tracker (delay) and the time from an eye position change to the earliest possible change of the display content (latency). For each test and each device, participants performed 60 saccades between two targets 20° of visual angle apart. The targets were continuously visible in the HMD, and the saccades were instructed by an auditory cue. Data collection and eye tracking calibration were done using the recommended scripts for each device in Unity3D. The Vive Pro Eye was recorded twice, once using the SteamVR SDK and once using the Tobii XR SDK. Our results show clear differences between the HMDs. Delays ranged from 15 ms to 52 ms, and the latencies ranged from 45 ms to 81 ms. The Fove-0 appears to be the fastest device and best suited for gaze-contingent rendering
Ämnesord
- SAMHÄLLSVETENSKAP -- Psykologi -- Psykologi (hsv//swe)
- SOCIAL SCIENCES -- Psychology -- Psychology (hsv//eng)
Nyckelord
- virtual reality
- eye tracking
- gaze-contingent rendering
Publikations- och innehållstyp
- art (ämneskategori)
- ref (ämneskategori)
Hitta via bibliotek
Till lärosätets databas